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Hey everyone!
Wanted to share some of the work I did on Borderlands 4. I worked as a Level Artist, taking spaces already blocked out by design and pushing them into fully playable environments. Most of my job was about composition and visual storytelling: arranging structures, props and focal points so players know where to go… even when everything on screen is exploding.

I built and polished these areas on top of the existing level design, trying to balance readability, gameplay flow and that Borderlands chaos we all expect. Super happy (and honestly pretty proud) to have been part of this project with the awesome teams at Mighty Canvas and Gearbox.