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Sylvanas - Fan Art

Finally I finished my last project, as you notice, I love World of Warcraft and his characters and Sylvanas it's one of my favorite characters, I did it with a base model in Maya, then I used Zbrush for finish the sculpt in T-pose, I went back to maya again, I mapped her and I did a little rig with human IK for get a simple pose, I used X-gen too for create the hair card following the tutorials of Adam Skutt which is awesome and Emmanuel Lecouturier from Marmoset website, finally I created all these textures on substance painter, she has only 4 texture maps, Face, Chest, Arms and Legs, and then I add another two: for the hair and for the Bow.

She has 35k tris on all the body and 3900 for the Hair. this was a challenge for me because I wanted to improve my knowledge about character anatomy, hard surface, the optimization of the polycount and Uv's and finally get a nice model which can be rigged for videogames, hope you like it guys for me was an awesome proccess with a lot of learning.

Wireframe

Wireframe

Zbrush Sculpt

Zbrush Sculpt