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Gothic Cathedral

The main objective of this project was to create a Cliff full on Zbrush and try to work on the shapes and silhouette full by hand, also I wanted to work with the trimsheet workflow but using more complex shapes as the rosette or the towers at its sides, not just cylinders and boxes.

Everything was made with Zbrush and Maya, all the sculptures are made by hand on Zbrush but they don't have too much detail because they are too far from the main shot so it has no sense to work a lot of on them, except the angel, that I tryied to work on it carefully because the silhouette of her was so important for the scene

My main reference was the amazing work of Anato Finnstark https://www.artstation.com/artwork/X119ow